No Spoilers! Runelord Cyrus! Spoiler s6! Got a poster of my favorite panel in all of manga history. So ofc I had to draw it. There may have been choices but only one that felt right here. And who is the one on the floor they give canned goods too? Spoilers Here! Valeria has got this.!
Vikala's true form! W2 Wristband has arrived! What is the identity of these two men?! Already had the crates and cardboard, just needed dowels. I never dreamed my teeth would move this fast ever!! Don't worry I soaked up the juice with garlic herb bread and ate that too. Thanks to all who are still doing it!
He specializes in the Zenon style of dark mystical minimal to grinding, experimental progressive. Lately Nomolos has been exploring Dubstep, an d the more abstract sides of the Minimal Techno world and is incorporating these fresh sounds in to his DJ sets enhancing these deep musical journeys. Brooklyn, NY. Sat, 25 Oct Sat, 25 Oct no subject Hi Guys, Sorry for the late notice on this but could you post this to y our lists, etc? Many thanks in advance.
Stop by for a healthy serving o f dirty beats. Also c heck out nycdecompression. It is a 10 minute direct ca r ride from the subway stop to the venue. It is about 15 minutes on the b us. To catch the Q35 bus, you want to wait in front of the Payless acros s the street from Target; corner of Flatbush and Avenue H , and you may w ant to ask the bus driver to let you off at Aviator Sports at Floyd Bennett Field.
Before reaching the destination, you will pass Kings Plaza Mall o n your left, and then a golf course type area on your right. After you pa ss over the Belt Parkway, you will see Hangers 5 and 6 on the left, follo wed by Hangers 7 and 8. This is where you want to disembark the bus. Cros s the street and go through the parking lot. You will see a red aviator p lane, which will indicate the entrance to the Flying Laboratory.
If you would like to take a car service from the end of the 2-train to Aviator Sports, we have alerted several car services that there will be a large n umber of people requesting that route. You can also reach the event in your own car or carpool. At third light, turn left just before the toll bridge t o enter Floyd Bennett Field. Buses will run regularly from 2 am until 8 am, with the highest frequency leaving between 4 and 6 am.
I f you prefer to take a car service, feel free to use the numbers above. See yours in just 2 easy steps! Stop by for a healthy serving of dirty beats. Also check out nycdecompression. It is a 10 minute direct car ride from the subway stop to the venue. It is about 15 minutes on the bus. To catch the Q35 bus, you w ant to wait in front of the Payless across the street from Target; corner of Flatbush and Avenue H , and you may want to ask the bus driver to let you off at Aviator Sports at Floyd Bennett Field.
Before reaching the dest ination, you will pass Kings Plaza Mall on your left, and then a golf cour se type area on your right. After you pass over the Belt Parkway, you will see Hangers 5 and 6 on the left, followed by Hangers 7 and 8. This is whe re you want to disembark the bus.
Cross the street and go through the park ing lot. You will see a red aviator plane, which will indicate the entranc e to the Flying Laboratory. If you would like to take a ca r service from the end of the 2-train to Aviator Sports, we have alerted s everal car services that there will be a large number of people requesting that route. These car services were quoting us Jaffa Car Services? Pass guard house Take first Left.
Drive BD mile Make Left into parking area when you see the Aviato r Facility Getting back from the event Publi c Transportation Decompression has arranged for compli mentary shuttle buses to take you from the venue to the end of the 2-train line.
Buses will run regularly from 2 am until 8 am, with the highest fre quency leaving between 4 and 6 am. If you prefer to take a car service, fe el free to use the numbers above.
Sat, 25 Oct Sat, 25 Oct Turn right onto Decatur St, and proceed to Decatur St. The location is approximately 5 minutes away from the subway stop. We hope to see everyone there, please come and suppo rt our scene.
He specializes in the Zenon style of dark mystical minimal to grin ding, experimental progressive. Lately Nomolos has been exploring Dubste p, and the more abstract sides of the Minimal Techno world and is incorpora ting these fresh sounds in to his DJ sets enhancing these deep musical jour neys. Lately Nomolos has been exploring D ubstep, and the more abstract sides of the Minimal Techno world and is inco rporating these fresh sounds in to his DJ sets enhancing these deep musical journeys.
Venue will be revealed upon purchasing your ticket online. Space permitting, we will announce the venue to the general public 24 hours before the event. After a very successful first gathering YogiBogeyBox is proud to host some of ou r favorite artists. Please come and support the scene! The duo was formed by Frank E aka Frank Madsen and Peter Can dy, who first met back in while playing in rock bands around Copenhage n.
Even though the KoxBox evolution has taken many twists and turns, one th ing stayed constant: the music is of unimaginable quality and they can sure ly be called legends in our scene. We are very excited to host one of the o nly artists that have constantely elevated their music to be on top of the psychedelic trance scene.
Aaron p roduces high-impact psychedelic trance, sometimes deviating into fresh morn ing goa style creating music for your nonstop dancing, listening pleasure. While producing since , the oCeLoT project began in the year and h as been heard on 5 continents in forests, on beaches, on mountains, in club s, warehouses, in fields, and just about anywhere a trance party has been h eld.
With his ani mal instincts and his innate musical talent this set is surely going to pac k a punch into the lineup. The dark night tunes will surely set your mind t o an unforgettable voyage.
His immense musical background i s not to be missed. He pushes the limits of psychedelic experimental music and reached sounds that are progressively unique. By popular demand we brin g back Yuriy.
We assure you that if you have not heard Yuriy before you wil l go back to your computers to have another listen. Always evolving, and trying to further define that special moment, to make the crowd feelspecial on the dance floor. Be ready for a special visua lly stimulating atmosphere — — — — — — Location: Refuge Decatur St Queens, NY We will host this amazing event at a cozy yet spacious loft, with some kil lller sound :.
Exit ne ar the Halsey and Wyckoff Ave exit. Walk east on Wyckoff towards George St. The location i s approximately 5 minutes away from the subway stop. Tic kets at the door will be 28 Advance tickets will go for Advanced tix ca n be purchased by going to cts.
For any additional questions call us at As always bring your beautiful smiles Thank you everyone for making these events possible!!! Icarus and light-o-matic unite again to assemble one of the finest mobile sound systems in the city, and we welcome a web glassbeadcollective. Late adopters will be welcome at the door, although based on response we may release the venue only to a limited audience.
Full flyer up on a web Psybotik. See you on Saturday! An evening of pumping Brazilian flavored minimal, tech-house and tribal beats, beautiful people, and relaxed vibes.
Featuring residents Luis Campos and Matyas a. Reality Engine on the decks. Closet, wood floors, window to street. Smal ler room, windowless.
I month deposit needed. Rooms available now. Shop Deals pr. Smaller room, windowless. Room s available now. Curr ently residing in Amsterdam, Holland, his quest for the new sounds has ev en become more active lately. He has already secured his status in the sc ene by producing 2 legendary albums with his dark full-on style. His label NUTEK along with his diverse musical talent and unique style has become easily recognizable a nd fully penetrated into every nook and corner of the psychedelic trance world.
ED proves the fact that h e is definitely one of the most cutting-edge and quality track makers toda y. He never stops; he keeps evolving. His ever-growing psych edelic world will be fully unfolded in the unexplored realm between t o BPM.
Konflux is a so lo project of the DJ and producer Vasily M. Born and raised in Russia he now resides in Los Angeles, California. Having over ten years of experienin producing multifarious styles of electronic dance music Vasily bega n making psy-trance in Konflux has spun across the states alongside a multitude of international acts, participating in major events like Gaia n Mind in Pennsylvannia and Burning Man in Nevada, Boom Festival Radio in Portugal and countless California outdoor gatherings.
His psychedelic party experience started at when he was a teenager in Japan. Eight years ago Dai launched his career as a DJ. After moving to Southern California he quickly joined the local underground psytrance movement and became an active member of a Los Angeles-based collective Psytribe, without which h e cannot imagine his DJ career.
He has played at numerous parties across the US, as well as Mexico and Japan. Dai started producing music under th e name Cognoscenti in He is focusing on creating intelligent and tw isted psy-trance, releasing on Psycircle Records.
Through t heir carefully crafted live set they communicate with the Earthlings in a language easily understood by minds and bodies alike. He specializes in the Zenon style of dar k mystical minimal to grinding, experimental progressive. Lately Nomolos has been exploring Dubstep, and the more abstract sides of the M inimal Techno world and is incorporating these fresh sounds in to his DJ sets enhancing these deep musical journeys.
Soon after, he rerouted his trip through Goa where he caught a sever case of the psy-trance bug. From the heart of europe the collective spread their w ork all over the world. During the last years calaquendi did a lot of pa rty deco and become well known for their nice fluo paintings and string art works.
Call us at 4 More info and details tba. Currently r esiding in Amsterdam, Holland, his quest for the new sounds has even become more active lately. He has already secured his status in the scene by pro ducing 2 legendary albums with his dark full-on style. His label NUTEK along with his diverse mus ical talent and unique style has become easily recognizable and fully pene trated into every nook and corner of the psychedelic trance world.
ED proves the fact that he is definitely one of the most cutting-edge and quality track makers today. He n ever stops; he keeps evolving.
His ever-growing psychedelic w orld will be fully unfolded in the unexplored realm between to BPM. Konflux is a solo project of the DJ and producer Vasily M. Having over ten years of experience i n producing multifarious styles of electronic dance music Vasily began mak ing psy-trance in Konflux has spun across the states alongside a multi tude of international acts, participating in major events like Gaian Mind in Pennsylvannia and Burning Man in Nevada, Boom Festival Radio in Portugal and countless California outdoor gatherings.
However this is a " tragedy of the commons " situation. Basically each company figures the declining number of customers is Somebody Else's Problem , not their problem. Even worse, if a company decides to virtuously hang on to their workers to maintain the number of consumers, the company will find itself at a competitive disadvantage with respect to all their evil competitors who use robots.
The virtuous companies will go bankrupt from the unfair competition from the evil companies. They will start much sooner than that. Somebody observed: "Life in a fully automated world is going to be pretty awesome.
For those few who survive the riots and mass starvation leading up to it And there are those who say that the rich should foot the bill for a solution, telling them that this is the fee for "guillotine insurance. In other words, the rich will do the math and may well discover that a private army is cheaper than funding a Basic Income. Mass automation is undermining our democracy in a very specific way: it's acting as the ultimate " resource curse.
Scholars debate the causes of the resource curse, but one popular theory has to do with the way autocrats fund themselves relative to democracies.
Autocrats, it turns out, need a lot of wealth to pay their cronies. No dictator rules alone; they need someone to run the military, someone to collect the taxes, and someone to enforce the laws. Those people have to be paid, and handsomely, or they'll overthrow the dictator or just allow the dictator to be overthrown.
This is called "selectorate theory" and this video is a great introduction. Oil wealth, specifically, undermines democracy because when autocrats have access to oil wealth, they don't need to depend on their citizens very much. Indeed, many oil-rich autocratic countries just allow other countries to come in and drill it, keeping local labor entirely out of the loop.
Resource-cursed autocracies tend to democratize when the oil wealth runs out and they need to rely on the people's productivity to deliver wealth to cronies. When autocrats are forced to allow people to educate themselves and communicate with one another, democracy ensues.
It can work the other way, too. In every democracy, there's a group of folks asking themselves a question: is now the time to try a coup, to replace democracy with an autocracy? As the value of capital increases and the value of human labor decreases, the advantages of staging a coup become more and more enticing. For years we've thought of human labor as the "ultimate resource.
Robot labor that's just as good if not better than human labor is a resource beyond any we've ever seen. We might use automation to fund universal basic income, or a class of elites could use it to undermine "unnecessary" citizens the "unnecessariat" , establishing a corporate fascism.
When the government depends on human productivity for our tax base, the government needs to keep us all well-educated and healthy. But soon, government won't depend on human labor. And, increasingly, the answer is "yes. It was originally published in the magazine Fantasy Book in A revised text, based on Linebarger's original manuscript, appears in the NESFA Press collection The Rediscovery of Man where it is accompanied by a facsimile of his original cover letter and the collection When the People Fell.
The story was nominated for a Retro-Hugo award in The story is set circa A. Humanity has colonized planets around other stars, but interstellar travel is constrained by the mysterious "First Effect", which causes the "Great Pain of Space" and induces a death wish in humans.
Passengers on interstellar voyages are stored in cold sleep , while the crew of the spaceship is composed of Habermans : convicts and other riff-raff who have undergone an operation in which the brain is severed from all sensory input except that from the eyes.
This blocks the Pain of Space but puts them somewhere between human and machine, with zombie-like behavior and disturbed psyches, dependent on constant monitoring and adjustment of their vital functions via implanted dials and regulatory instruments.
The Habermans are supervised in space by Scanners , who undergo the operation voluntarily; they are permitted, unlike the Habermans, to monitor themselves and are respected by themselves and others as essential to keeping the space lanes open and uniting the Earths of Mankind.
The Scanners live a horribly lonely and difficult life , punctuated by brief intervals of cranching —use of a device that temporarily restores normal neural connectivity. They compensate by maintaining a fanatically elitist confraternity, with secret rituals and body language, absolute loyalty, and a demand for autonomy maintained by the threat that "No ships go" if any Scanner is wronged.
No Scanner has ever killed another Scanner. The protagonist of the story is Scanner Martel, set apart by his marriage to a normal woman. At the start of the story he has cranched and is trying to relax at home, but is ordered to an emergency meeting of the confraternity such a major emergency that it even over-rides the protocol permitting a cranched member to decline to attend. The leader of the Scanners, Vomact a member of the vom Acht or Vomact family which plays a prominent role through much of Smith's Instrumentality future history , informs the meeting that one Adam Stone is about to make public a method to prevent the Pain of Space in normal people, thereby rendering Scanners obsolete.
The Scanners vote to kill Stone, and only Martel in his cranched state and his friend Chang the only Scanner who, via long practice, can appear "normal" when not cranched can grasp the moral and practical wrongness of this decision. When they are the only two dissenters to the murder vote, Martel tries to reach Stone before the appointed assassin and warn him. In order to enter the city where Stone lives without revealing himself to be a Scanner, Martel breaks off his specially formed fingernail, used by scanners to communicate by writing on a board attached to their chests, and symbolic of the status of being a scanner.
Martel succeeds in warning Stone, who reveals that he has also developed a new surgery that will return Scanners to normal.
At this point the assassin arrives, who turns out to be Martel's other best friend, Parizianski. In a high-speed battle, Martel ends up killing Parizianski before lapsing into unconsciousness from the pain of operating in high-speed while cranched. When he awakens, he finds that he is the first Scanner that Stone has restored to normality; the Instrumentality plans to appoint all of them to be spaceship pilots, allowing them to maintain their guild , and they have agreed, albeit some reluctantly.
At the very end, Martel learns from his unsuspecting wife that people have been told that Parizianski died because he was so happy upon learning the truth from Stone that he forgot to self-monitor. Rank Has Its Privileges. That had never been more true than during the first decades of space development. One odd and predictable—yet unexpected—consequence of automation and excess productive capacity had been the re-emergence of the class system.
The old aristocracy, diminished but never quite destroyed during the days of world-wide poverty and experimental social programs, had returned; and there were some curious additions to their ranks. It had been surprising, but inevitable.
When all of Earth's manufacturing moved to the computer-controlled assembly lines, employment needs went down as efficiency went up. Soon it was learned that in the fuzzy areas of "management" and "government," most business and development decisions could also be routinely and more effectively handled by computer.
At the same time, lack of results and impatience with academic studies had squeezed education to a few years of mandatory schooling. The unemployment rate grew to ninety percent. The available jobs on Earth called for no special skills—so who would get them?
Naturally, those with well-placed friends and relatives. There had been a wonderful blossoming of nepotism, unmatched within the previous thousand years. Many positions called for prospective employees to possess a "stable base of operations and adequate working materials.
Meanwhile, away from Earth there was a real need for people. The solar system was ripe for development. It offered an environment that was demanding, dangerous, and full of unbounded opportunities. And it had a nasty habit of cancelling any man-made advantage derived from birth, wealth, or spurious academic "qualifications.
The rich and the royal were not without their own shrewdness. After a quick look at space, they stayed home on Earth, the one place in the system where their safety, superiority, and status were all assured.
It was the low-born, seeing no upward mobility on Earth, who took the big leap—outward. The result was too effective to be the work of human planners. The tough, desperate commoners fought their way to space, generation after generation. The introduction of the Mattin Link quadrupled the rate of exodus, and the society that was left on Earth became more and more titled and self-conscious. Well-protected from material want and free from external pressures, it naturally developed an ever-increasing disdain for the emigrants— "vulgar commoners" spreading their low-born and classless fecundity through the solar system and out to the stars.
Earth was the place to be for the aristocrats. The only place to be, on the Big Marble itself. Where else could anyone live who despised crudity, esteemed breeding and culture, and demanded a certain sophistication of life-style?
King Bester was a king, a genuine monarch who traced his line across thirty-two generations to the House of Saxe-Coburg. He was one of seventeen thousand royals reigning on and under Earth's surface. She had only six centuries and twenty-two generations in her lineage. He did not say it, of course, in her presence—Tatty would have knocked the side of his royal head in with one blow of her carefully-manicured and aristocratic fist.
But he certainly thought it. And King Bester, like Tatty, was nobody's fool. He realized very well that the real power had moved away from Earth. The Quarantine operated by Solar Security applied only to people moving outward from Earth. Bester could sense the brawling, raw strength that lay in people like Luther Brachis. It ran right through the off-planet culture, and he was afraid of it. Far better to stay home, operate within the familiar rituals of the Big Marble, and take a little when the opportunity came from visitors like Mondrian and his colleagues.
Those visitors were far more numerous than System government liked to admit, and they came down to Earth for reasons rarely shown on any travel permits. People could indulge in such whims, because they had both the time and the money. As a result, it was difficult to compare the standard of living of twenty-first-century man with that of any of his predecessors.
Everything was so cheap that the necessities of life were free, provided as a public service by the community as roads, water, street lighting and drainage had once been. A man could travel anywhere he pleased, eat whatever food he fancied—without handing over any money. He had earned the right to do this by being a productive member of the community.
There were, of course, some drones, but the number of people sufficiently strong-willed to indulge in a life of complete idleness is much smaller than is generally supposed.
Supporting such parasites was considerably less of a burden than providing the armies of ticket-collectors, shop assistants, bank clerks, stockbrokers and so forth whose main function, when one took the global point of view, was to transfer items from one ledger to another.
Gaynor shook his head slowly, fumbled in his pocket and produced an empty cigarette packet. In the first place they're not synthetic and in the second we have manufacturing standards. No, there's no tip, just suck in a couple of times. If you are fortunate enough to join our community you'll get forty a week basic.
For these there is the basic: free accommodation, food, beamed entertainment and a few minor luxuries. You have only basic, a hundred units a week, which is not enough to go rash on. Of course, as soon as you decide on this job, you will get a salary plus basic.
No one worried about a Prole. They were the outcasts of the new feudalism, the nightmare of the politician, the barrier to economic recovery, the burden of the privileged classes. It had not come to pogroms or mass extermination yet, but it had been talked about and was getting very close indeed. The Proles! Six billion labor-class entities who, with an average I.
What the hell could you do with them? Anything they could do the machines could do six times as fast and twenty times more efficiently. No wonder, despite government subsidies, the Combines often lost patience and tossed some of the burden into the street.
Not only is such demarcation between the peoples of the same race undemocratic; it is completely false. As the machine displaced more and more workers, the I. As a result, those whose individual capacities extended beyond these tests were automatically ruled out and branded morons. The hypnads confined the field of intelligence even more, and soon your society was carrying a burden of unemployed which threatened to destroy its economy.
Let me stress, however, that these alleged Proles were not intellectually inferior; potentially they were as intellectual as their fellows, but the structure of your society prevented the exercise of their talents. In the last few hours I have been scrutinizing individual files, and from the ranks of these alleged Proles I can bring you enough talent to rebuild the world.
The workers on the machines below glanced up for a moment, then back to their work, though little enough it was on these automatic cultivators. Even this minor diversion was of interest in the dull monotony of green.
These endless fields of castor bean plants had to be cultivated, but with the great machines that did the work it required but a few dozen men to cultivate an entire county. Hatred for the damned frozen planet and the damned Ring that had sucked the life out of him and wrecked his career. And hatred for the Knowledge Crash.
If you could hate something that might not even have happened. That was perhaps the surpassing irony: no one was ever quite sure if the Knowledge Crash had even taken place. Some argued that the very state of being uncertain whether or not the Crash had occurred proved that it had. Briefly put, the K-Crash theory was that Earth had reached the point where additional education, improved but more expensive technology, more and better information, and faster communications had negative value.
QED, the Crash was real. An economic collapse had come, that much was certain. Now that the economy was a mess, learned economists were pointing quite precisely at this point in the graph, or that part of the table, or that stage in the actuarial tables to explain why. Everyone could predict it, now that it had happened, and there were as many theories as predictions.
The Knowledge Crash was merely the most popular idea. Certainly there had to be some reason for the global downturn. Just as certainly, there had been a great deal of knowledge, coming in from many sources, headed toward a lot of people, for a long time. The cultural radicals—the Naked Purples, the Final Clan, all of them—were supposed to be a direct offshoot of the same info-neurosis that had ultimately caused the Crash.
There were Whole communities who rejected the overinformed lifestyle of Earth and reached for something else—anything else—so long as it was different. Raphael did not approve of the rads. But he could easily believe they were pushed over the edge by societal neuroses. The mental institutions of Earth were full of info-neurotics, people who had simply become overwhelmed by all they needed to know.
Information psychosis was an officially recognized—and highly prevalent—mental disorder. Living in the modern world simply took more knowledge than some people were capable of absorbing.
The age-old coping mechanisms of denial, withdrawal, phobic reaction and regression expressed themselves in response to brand-new mental crises. Granted, therefore, that too much data could give a person a nervous breakdown. Could the same thing have happened to the whole planet? The time needed for the training required to do the average technical job was sucking up the time that should have gone to doing the job.
There were cases, far too many of them, of workers going straight from training program to retirement, with never a day of productive labor in between.
Such cases were extreme, but for many professions, the initial training period was substantially longer than the period of productive labor—and the need for periodic retraining only made the situation worse.
Not merely the time, but the expense required for all that training was incredible. No matter how it was subsidized or reapportioned or provided via scholarship or grant program, the education was expensive, a substantial drain on the Gross Planetary Product. The world was so busy learning how to work that it never got the chance to do the work. Both the planet generally, and the U. Astrophysical Foundation specifically, could scarcely afford necessities.
They certainly could not afford luxuries—especially ones that could only add to the knowledge burden. Such as the Ring of Charon. For dishonest people, technological advances can provide new and improved ways to steal money.
A fact learned the hard way by the victims of internet fraud , since the internet was not commonly available prior to While some crimes are just an updating of age-old scams the Nigerian Email fraud is a re-hash of the 's " Spanish Prisoner " confidence trick , some are new. Such as credit card skimmers and ransomware style cyberattacks. The point is that such cutting edge scams require intelligent criminals; since they have to quickly learn the new techology, spot weak points to adapt to a scam, and implement the attack.
Since such attacks seem to explode with each technological advance, the implication is that there are lots and lots of smart crooks. Ever since people have invented things, other people have found ways to put those things to criminal use.
The telegraph was no exception. It provided unscrupulous individuals with novel opportunities for fraud, theft, and deception. She reached up, twitched the button out of his ear, and tossed it onto a table. You never had any such horrible black circles under your eyes before and you're getting positively scrawny.
You've got to quit it: Can't you let somebody else carry some of the load? Delegate some authority? Until Dorothy had flipped it away, the button had been carrying to him a transcription of the taped reports of more than one hundred Planetary Observers from the planet of Norlamin, each with the IQ of an Einstein and the sagacity of an owl.
Not-so-much with that parameters, although that's another thing that contributes to her high first impression. Kitanda's defeat was a blown for the abyssals, so they created some kind of blood bank to keep a physical sample which contains a bit of ship spirit from the new princesses they obtain by turning sunken kanmusus into abyssals. Now they can imbue a normal moster-like abyssal with kanmusu essence to create as many princesses as they want. The copies simply have no will on their own, but their power is the same as the original.
And that's why they can obtain Princess-type soldiers very similar to the original. Ok, I accept it. For those who notices that the video was block due to Anichan a anime company claim for copyright causing to block my new video. However during the Live Event, they had revealed the full illustration which included the upcoming Royal Navy Destroyer.
No, that's not it. Two things made the Abyssals stop using Kitanda. The first was her having the maturity of a destroyer and the ability of a Battleship making discipline exceptionally difficult. The second was that some shipgirl fleets managed to fight her off and even purify her using nothing but combat rations. Still missing Teruzuki, so a third of the class will be a welcome addition. Personally hoping for a Royal Navy cruiser soon.
Belfast would be good, high luck since she's still moored on the Thames in London. And every IJN ship's worst nightmare is still a possibility. Nothing except that vaguely mentioned "2nd BB Kai Ni" that was announced back when it was near Nagato obtaining her Kai Don't know if I'm wrong or not, but I vaguely remember reading somewhere that in Phase II, they were gonna start giving Kai Ni's to the later war ships like the Yuugumos.
Highly unlikely. It would be more like Sara Mk II that arrived months later. Who knows Since they were equipped with the Brit sonar, unless Tanaka trolls us with the "Alphabet class". I had voiced my opinion about the Fletcher-class in this very thread a while ago. Long story short, they're very much overpowered, with no real-life weakness to hold them back from hogging the best DD spotlights to speak of.
Ar-cen-ciel wrote: I'd say Fletcher-class DDs are too overpowered stats-wise to be introduced in Kancolle. They're armed with Oerlikon and Bofors autocannon to outgun even the Akizuki-class in pure AA with the displacement of average DDs, and their main guns are quite formidable as well.
If they decide to NOT add in the majority of the ships in foreign ship classes and instead only add in one or two of each, having a single OP ship for an entire type of ships would work fine, just make it so you can literally only ever have one of them.
Also, you only mentioned AA, firepower, and torpedo stats, I would guess she would have high luck, but what about evasion, armor, and the other stats that you didn't mention?
Meh, having OP stat doesn't stop a ship to be implemented. Sorry, but 'the most OP DD if it ever get implemented' reasoning just doesn't work, when there are some OP things already in this game, be it allied side or Deep Sea Fleet side.
You also forgot that devs can literally make a workaround of those OP stats. Remember Zara? You cannot guarantee the same thing doesn't happen to Fletchers later. Now, an overpowered stuff IRL can certainly be nerfed in game. And since Kancolle is a single-player for now? Personally, I'd see the following nerfs:. US ships do NOT get extra luck just for surviving the war. Maybe Aircraft Carriers that served in the Pacific and were in service at the start of the war but due to just much shipping was commissioned, American losses were incredibly light.
I think he was suggesting that they should get lower luck. If they survived the campaigns then they justfiy getting better luck, or if they were subject to heavy kamikazes towards the wars end.
Yes, 11 Clemson-class destroyers were sunk during the war but they were about as outdated as Minekazes. I will concede that I messed up with the Heavy Cruisers though. So I tried to look a little into what our british newcomer might be. Of course it's close to impossible to give any direct preditcions as to who she might be due to lack of any source material one low-res photo. But it's still possible to point out candidates based on service history and achievements seems like this is a factor that plays a role in choosing foreign shipgirls.
And so Even tough her career finished with a blast, it wasn't short. She was a T-Class destroyer, which means she was built in u. She was stationed all over the Atlantic and served in 4 different navies that's a vague connection to travel case character holds in the picture and participated in escort missions. The cons for new kanmusu being her is that being as old as s she would have very low-class equipment compared to other DDs plus she never really participated in any serious naval operations like atlantic convoys and such.
Most famous undertaking was capturing naval Enigma from U but there's more interesting stuff kancolle-wise. First, she was built in s so her equipment would be quite up-to-date plus refits such as radar and new fire control.
She spent some time being stationed in Indian Ocean not so far from IJN's area of operations as well as in Mediterranean. She sailed as convoy escort in the Atlantic and in Arctic convoys as well. She also accompanied Ark Royal as escort for some time, so the character being in the picture next to Ark Royal is another point towards this.
She also survived the war, so luck bonus might be a thing. HMS Bulldog did some fighting, that's out of question too. As for cons I don't really see anything pointing strongly against this candidate. She was known mostly for her involvement with sinking of Bismarck. But there's more. She's been involved in all sorts of military duties.
Her crew captured another German Enigma and the destroyer even became Flotilla leader. Even tough she did not participate in any serious battles she was there and heck, she was even present in Tokyo Bay when Japan singed capitulation document.
Various refits and modifications the ship undergone are room for interesting equipment in-game. These are my ideas. Of course these are based solely on ship careers and we still await further teasers. So my ships are Highest level right now is 16 Murakumo , the others aren't far behind her, by like two levels, I intend to grind like hell before this event but You could try.
It is usually more about the amount of resources you have than levels anyway. Although lvl 16 is REAL low. Make sure you have enough buckets and resources. It is speculated that this event is small to medium. Meaning there will be maps max. If these are all the ships you have, you CANNOT do anything above easy because of shiplocking basically every ship can only be used on the map she is first sortie'd to.
Shiplocking only plays a part from medium difficulty and up. Also, make sure you have some type 91 APs and type 3s so you can deal with both armor and installation bosses respectively. Do you have any LBAS planes? How is your ASW equipment? If you can answer these questions you have a chance. You should also try to level up either the Fusou-class or the Ise-class so you can have BBs that can equip Zuiun bombers and the like.
Second, given what you listed and the levels I gotta say I envy you for getting Mutsu and Hiryuu so early I say this without any further context to your fleet other than you have a handful of ships and they're all under level 20, which tells me your HQ level isn't high enough to even try Medium.. This said, I would say prep what you can and how you can and give it a shot anyway. Who knows, maybe RNG-Sama will give you soemthing good on the preboss nodes. Dont spare resource, you dont stand a chance to do the 3 map, but if you reach world and spam like theres no tomorrow you can do E1 and if you are very lucky and level a lot maybe some drop on E2.
I started to play Kancolle 2 week before 1 event and i have done 2 easy map, a nice result i say to myself, but i was on vacancy and played a ton. Yeah, you unfortunately won't be able to get too far with that. However, even if you can't complete the event, it can be a good opportunity to grab some rarer girls that you wouldn't be seeing on regular maps for a good long while. Also good experience potential so what girls you have will level fast running the event.
Best advice I can give is run what you can, but if you want to seriously try the Winter event, which will be larger than this upcoming Fall event, get enough girls to start running as many expeditions as possible. Resources are a bigger determination of running an event than the number or level of your girls. Also, please don't rush the Event the first day.
Wait for some infos first Frontliners will put everything on the Wiki as soon as things are confirmed in, then see how deep you will dive in this Fall Event. Shitty droprates and no boss node, Spring 17 had I much to the distress of the people who tried to farm her in the previous Event and burned all the ressources and failed and Summer 17 had Taigei right? A fellow with Mutsu and Hiryuu so early? I got Mutsu fairly early and Hiryuu was my first full CV.
Let us hope you don't travel down my path. Speaking as someone who started Kancolle a mere 1 week before Winter , It's doable. Then again, Winter was a rather easy event and my ships got to at least Lv30 before taking on E2. Hell, I was still on when I started the event maps. In the end, I managed to clear E3! But the bottom line is that you will need a lot of patience, willpower and time on your hands to train them up properly. E1 should give you plenty of good drops especially the CA girls - you will need them that you can train to prepare for the next event.
Quote More History. Save changes Preview Cancel. A British Destroyer has been announced for future appearance. The full migration is expected to be completed by Spring Time for insane farming again i guess.
I want Suzutsuki right now oh my god. Ether Real. It regularly features propeller driven aircraft armed with magnetic rockets in addition to zeppelins armed with remote controlled gun turrets and rocket launchers. This series is set in the 's. The Space RPG was all about this trope.
Though most of the weapons described in it are either historically-accurate late XIX-century weaponry or very rare Steampunk inventions. Martians use rather primtive weapons but they are, all in all completely different civilization.
Naturally, Shadowrun picks up this ball and runs with it. Even disregarding the Cyberpunk -meets-magic setting, there are weapons like katanas and claymores to go with their assault rifles and grenades.
Vibro-swords are higher tech, but Traveller has it reasonably well justified; there is a lot of space in, well, space and some stuff never gets to some planets. Also there have been a large number of disasters in the Traveller history. And even those from high tech cultures like to go retro on occasions, like using swords when they fight a Duel to the Death. The world of Yrth, setting of GURPS Banestorm , is a vaguely-medieval fantasy world like many others, except that people from Earth occasionally get transported there and stranded.
The Powers That Be suppress gunpowder, but many minor technologies and concepts have become common, including the germ theory of disease, some experiments in vaccination, heliocentric astronomy with elliptical orbits, the modern novel, stagecoaches with suspensions, sloops and brigs, fingerprinting, and the use of perspective in art. New Horizon was colonized by humans with advanced technology Thus, while every town has touches of modern inventions - a few computers, a Promethean or two, the ever present Wafans —the setting as a whole generally features more frontier-level technology, like flintlocks and rifles.
In Fading Suns most advanced technology is prohibited or restricted by the Church following the fall of the Second Republic, though it's not always enforced, particularly in weapons tech. For example, a militia man on a backworld may have a laser, while his wife still cleans the shirts on the rocks by the stream. As noted on fan site , there are several good reasons for this: Feudal Future : the nobles have military mobilized via feudal fealty. Not an unified force, but pyramid of many small forces.
Economy of the scale isn't applied much. Higher-level forces rely on numerous low-level ones; those fiefs are part-sovereign and not so grand. A Baron has his own regiment, and beyond levies written in his contract with the liege it's his own business what he got and how outfits it, unification cannot be enforced; even if better equipment is available, a noble may be unable - or unwilling, not everyone got bad neighbours - to spend on it more than absolutely necessary.
And if he can afford the shiny toys, he needs qualified personnel, too. Aerospace forces start appearing around the County level because that's what it takes to maintain and defend infrastructure. Conversely, the forces to which this doesn't apply Muster and the Brother Battle are more uniform: as widespread centralized groups with their own supply branches, they set for themselves standards they can afford to maintain.
Political implications. Feudal structure creates mentality and politics of " Proportional Warfare ": each conflict has its own scale - barons fight other barons, princes fight princes.
Also, the better forces are used, the more one risks or less wins on morale and reputation as well, which gives more incentive to not waste good stuff on border skirmishes and unimportant operations, even if you could afford this. It's often possible to fix a diesel engine with common tools and crude spares, but once you got a dead circuit board in some high-tech component, you need to get new high-tech parts from And deliver them all the way to your broken tank.
And have some sort of a repair shop for non-trivial cases. It's better to field a working diesel tank than keep a dead hovertank in garage. And since the former costs less, the actual choice is whether to have ten diesel tanks you can maintain or one hovertank that can be mission-killed with a single lucky hit and may or may not be fixed after that - which even more favors low-tech solutions.
To use high-tech ones efficiently you need to invest into maintenance and repair infrastructure see above. If you don't know what you face, a safer strategy is to use expensive assets only when you must, or for tipping the scales at a critical point. If a small expendable force is beaten, shrug and call it "a reconnaissance skirmish". However, choosing the cheap easily produced option means the attacker's losses will be much less crippling in case said column happens to include support troops with MANPAD.
Conversely, the great advantage of House Decados was superior spy network - knowing what exactly and where they will face allows to at least not lose in Tactical Rock-Paper-Scissors.
The technology in The Splinter covers everything from early medieval weapons to impossibly advanced, essentially magical devices. The core rulebook includes repeating crossbows, monofilament razor-wire launchers, steam-punk Gatling guns, automatic shotguns, advanced underwater laser pistols, heavy insanity rays, blade-wands, disintegrator pistols, directional nukes, and about fifty types of old-fashiond medieval slaughtering tools.
Video Games Blue Dragon is this Up to Eleven - the ancient civilisation relied on highly advanced technology, until they all died out. And Technology Marches On. In Pocket God , sharks have lasers on their heads and drain plugs have been invented during the Prehistoric Era.
The Warcraft series threw in more Schizo-Tech as it went along, thanks to the combined engineering efforts of dwarfs, gnomes, and goblins. The strategy game series featured swords and sorcery, guns and cannons, and flying machines. World of Warcraft added mass transit in the form of the Deeprun Tram between Ironforge and Stormwind , robots, and teleportation devices.
The demons also got a lot of technology out of nowhere, including Humongous Mecha and Anti-Air cannons. They're shooting at people who are riding the highly advanced Giant Bird Thing technology.
Nuclear warfare is also only for use on cavemen. Clubs made of bone are much tougher. It was more of a dirty bomb. The troggs just shrugged of the radiation. By World of Warcraft, it becomes clear that technology in Azeroth is roughly equivalent to modern society, but the universe is quite different thanks to magic and the constant warfare between dozens of intelligent species.
In War Wind , normal soldiers tend to be melee, but then you have the Obblinox, angry pigmen who use modern weaponry like shotguns and machine guns and are generally very Post-Apoc Punk in their technologies the biker unit eschews guns for Rule of Cool axes , and there's even an in-race example, as the Eaggra are all 'medieval' until you create the sniper, who gets a nifty telescoping monocle, who can then be upgraded to the superunit Grenadier, who trades his crossbow in for a GRENADE LAUNCHER.
The Tha'Roon have melee weaponry, choosing to rely on their magic for long-range attacks. Until one of them is fully cybered up, and can then be upgraded into a Jump Trooper, who functions much like the soldiers in the book version of Starship Troopers. Outright lampshaded in Ghost Trick. The majority of areas seem to have near-contemporary levels of technology besides the dependency on landlines for communication, which is a good thing since Sissel uses the phone lines to travel.
However, the blue-skinned people from the unnamed foreign country have gigantic projector screens and grape-feeding robotic arms in their huge submarine , as well as amazingly human-like robots to run them. More than one person comments that they use technology 'oddly', which is apparently a common complaint leveled at their country. Featured prominently in the Wild ARMs series. All of the games features Western-themed elements, but the world is actually riddled with technology way beyond colonial period or even modern capabilities.
See also: Lost Technology. The Legend of Zelda series has elements of this. It's mostly medieval-style, but you'll occasionally run into jukeboxes, neon lights, telephones, and other technology. Especially noticeable in Gaiden Game Majora's Mask. The third dungeon, the Great Bay Temple, is very Steampunk -inspired and is in sharp contrast with the other more typical brick-and-mortar dungeons in the game. A certain poster in one of the shops even mentions plans for space travel.
The Steampunk vibe is nothing—the Gerudo Pirates ride around on boats with blatant combustion engines on them. The game Spirit Tracks features Link riding around on a steam train. While also being the sword-swinging hero we all know and love.
And upon being asked in one interview why they insert a Train in a game set in Medieval Stasis , Eiji Aonuma replied that the Hook Shot could be considered Schizo-Tech as well: It's a small device featuring a massive chain, which is at least 20 meters long Hammerspace?
Twilight Princess features an entire building dedicated to this, it seems. Once the player meets the requirements for the opening of Malo Mart, you enter to find If you pay attention, the shopkeeper actually has a speaker rotating on his head, and a microphone.
Partway into the music loop, the music volume goes down a bit implying it is going over the same speaker , and he will excitedly jabber in the only instance of spoken Hylian ever heard in the entire series. Spirit Tracks has an Anouki mentioning his friends at home worrying about their electric bills. Granted, the Anouki basically run on Rule of Funny , and are far enough removed from the rest of the Zelda universe that references like that are par for the course from them.
A little girl in Papuchia also claims that she is destined to be a movie star and is glad that she won't be an extra, which is ironic given that her role in the game is just that—a nameless, optional, one-line character, which is probably what allows them to get away with the joke. Skyward Sword has an in-universe justification for the series via means of Precursors having advanced technology to begin with, having been lost due to the ravages of time.
Some characters have stumbled upon this tech and appropriated it to suit their needs, as in the case of Beedle the shopkeeper and Dodoh the Fun Fun Island clown.
All of the Ultima games, particularly the earliest ones, which had spaceships and starfighters coexisting with a high medieval civilization, and a cybernetic Big Bad in Ultima III : Exodus.
The Final Fantasy games started out as medieval fantasy with a few robots and propeller-driven airships thrown in typically the province of one isolationist civilization , but by the time of Final Fantasy VII had instead become science fiction with swords and magic thrown in, with the occasional blend of the two. Final Fantasy VI has a late 17th century Europe background, with a steam-powered industrial revolution, except instead of the military revolution being caused by gunpowder, it's being caused by the Magitek of a single nation while everyone else in the world still uses coal and wind power.
There are also traditional Steampunk elements, of course, inculding Magitek armor and airships. The FMVs included in the PlayStation version add some additional interesting elements: Narshe guards fire on Terra and her Imperial cohorts with rifles, for instance.
The Compilation of FFVII then went above and beyond by adding its own version of the Internet, digital simulation rooms, and mental uplinks. The world of the game is shown to be 21st century, and then there's the city-state of Esthar which is pure Crystal Spires and Togas. All of this advancement and everyone still uses swords, whips, bare hands, etc.
Justified in the case of SeeD, who are superhumanly strong and would have an advantage over ordinary humans in melee combat, and don't generally need firearms because of their magic. However, the Galbadian and Estharian militaries appear to use combinations of both firearms and melee weapons, and the Dollet military uses rifles exclusively.
Not to mention giant machines and monsters. To be fair, how else are you going to counter a whip user that takes bullets to kill and can still just have someone heal or revive them? In addition, as the page quote notes, they have access to long-range missiles but not radios, at least at the beginning of the game, due to a worldwide signal blackout caused by the interference generated by Sorceress Adel's orbital containment device. Mostly stock Medieval European Fantasy with legendary dragons and magic stones and High Sorcery and legendary weapons of divine origin And the guns.
And electricity, the electronic voice changers, the radios, the airports, electric public lighting, grenades, and robots, all of which use "Mist" as a power source but are otherwise mid-to-late 20th-century technology in use and functionality. Somewhat Justified by the fact that most of the technology is actually "Mooglecraft": Moogles are behind most of Ivalice's advanced technology, but are only a minority among Ivalice sentients: appart for what comes from Cid's laboratory, pretty much everything built by non-Moogles is centuries behind Mooglecraft.
The civilization seems to have reverted to straight middle-ages tech plus magic, except for the rare gun or robot, which is treated as an ancient artifact. An easily-overlooked note says that moogles are now extinct. Mass Effect features this in an in-universe way: due to the huge difference in histories, cultures, geographies, and biologies of the different species, one species' tech development could easily appear this way to another species. The unbelievable speed of human expansion and advancement in the galaxy Mass Effect 3 allows the player to customize guns with attachments that change the weapon's appearance for the first time in the series.
While the attachments do the usual things like increasing damage or magazine capacity, they look like parts from modern-day firearms. The internal workings of guns in Mass Effect bear absolutely no resemblance to modern-day firearms and their appearance is suitably futuristic to accommodate the fluff, so the modern-day attachments stand out a lot. Phantasy Star III is a medieval fantasy setting with the science fiction elements placed seemingly randomly: the game takes place on a space ark that has been fleeing its doomed homeworld, Palma, of Phantasy Star II for a thousand years, and its residents have long-since forgotten.
The first two games mostly avert this, however; they're more-or-less fully Science Fantasy settings, and while melee weapons such as swords and tiger claws are in use, even they are normally made of advanced materials such as advanced ceramics or Laconia , or are Laser Blades. The Elder Scrolls has the Steampunk factories and automatons of the Dwemer and Sheogorath, the god of madness, who wears a prominently displayed pocket watch, despite the fact that clockwork has never been invented in Tamriel.
The Demi-God Sotha-Sil lives in a clockwork city with a few races of clockwork beings he created himself. The part of the city the player gets to explore has lots of clockwork traps and even a huge clockwork mecha.
There is even something that looks like a control panel in his work-shop. Most of the Devil May Cry series fits this in their perpetual search and usually success at finding the optimal way to produce the Rule of Cool : swords and guns are both used against demons although guns do little damage and the medieval castle on Mallet Island in Devil May Cry has lifts. Temen-ni-Gru tower in Devil May Cry 3 displays the "clockpunk" variant of Steampunk very well, having elevators and monorail trams despite having been built two millenia ago and not touched until its unsealing in the present day; then again, it was built by demons.
Likewise, the Might and Magic series of RPGs are apparently set in a fantasy world, but the characters will eventually run into robots, technical maintenance tunnels, and space ships. And wield blasters in place of Infinity Plus One Swords. The in-game explanation is that the fantasy world was created by a high-tech race as an experiment.
The first games had vague mentions of a war between the Ancients said to be the good guys, and the creators of the worlds in question and the Creators. The retardation of technology seems to be at least somewhat deliberate, and part of the experiment- to keep the would-be colonists from finding out they are on part of a ship, for instance. Well, there is a reason for the dating system being 'After the Silence' Word of God noted that there's nothing that would make the worlds in question follow Earth's technological development directly , especially not with magic around.
Which presumably explains how a world without guns, or at least with guns being very, very rare, could also have a prototype fleet-sinking cannon.
Drakengard is ostensibly medieval fantasy, yet certain elements stick out as being beyond prevailing technological constraints. For one, the giant Cyclopes that appear during the game's War Sequence.
You might say this was the product of some deranged Functional Magic or heretofore unmentioned Magitek , but the game explicitly states that these creatures are the product of The Empire 's war factories. Weird little fun fact A trademark of the Wizardry series of videogames. But also spacefaring races, using 17th century firearms and 80s computers. Or light sabers. And robots as Mecha-Mooks or Angels.
In the game The Lost Vikings , three Vikings battle green monsters and evil computers. When they do get home, they proceed to show off what they learned to their families The game Arcanum of Steamworks and Magick Obscura is set in a fantasy world with orcs, elves, dwarves, and magic that is undergoing an industrial revolution.
And magic and technology tend not to like each other. As in "A scientist picks up a sword, and the magic in it just drains away; a wizard wants to look at the controls of the running train engine, causing it malfunction disastrously".
The world of Zork developed with technology and magic going hand-in-hand. They can harness the power of electricity, and have radio, television, and movies, but don't have the technology for cars, planes, or firearms.
Seems possible they either don't the ingredients or never figured out how to refine fossil fuels or invent gunpowder. A mild version of this trope is present in BioShock series. The game takes place in the year , which is evident by most of the setting old televisions, tommy guns, even clothes and hairstyles. And yet, there are things like super-advanced geothermal reactors, autonomous flying bots ok, they do tend to crash all over the place, but still , machines that can create all kinds of ammunition from a few commonly available items, portable guided rockets, and of course a huge city several miles under the Atlantic ocean , which would be an impossible endeavor even with today's technology.
Star Ocean 1 started in a fantasy world, and then you travel back in time years to the same fantasy world Before you get to go back in time, you're required to dump all futuristic weapons They adapt with frightening ease; Captain Ronyx even takes up magic.
In fact, all of the Star Ocean games feature this in some way. Even though it takes place in the far future in outer space, the lead character always uses swords to fight, and you'll generally spend most of your time on primitive planets. Typically, the discovery of more modern technology is a major plot point in itself, and hints that space faring races have already visited the "primitive" world.
The post-Apocalyptic game Alpha Man has everything from pitchforks and cured hide armor, to swords and toasters, to phasers, durasteel armor, and transmogrifiers. Chrono Trigger initially takes place in the year That doesn't stop the main character's best friend Lucca from building robots, teleporters, and a time portal key.
Still, Year is influenced by this trope if only for the fact that swords are prominent weapons in a world with guns and tanks. And has a Prestige -style teleporter. To say nothing of the prehistoric age where the humans are primitive, living in huts and subsisting on a mostly hunter gatherer basis they are still able to provide equipment better then any other that you come across.
This includes firearms, katanas, broadswords, crossbows and advanced cybernetic robotic arms. Made of rocks. In La Pucelle Tactics , the setting appears to be fairly standard medieval fantasy. Until one of the characters whips out a walkie-talkie, that is. This is a doozy First, after Einstein killed Hitler the past changed to what the storyline is the first game. In this timeline the Philadelphia Experiment actually succeeded, giving the Allies the Chronosphere's teleportation technology in addition to time-travel.
Einstein then goes on to invent the other technologies like Prism Towers in Red Alert 2. Then at the start of Red Alert 3 , the Soviets go back in time and prevent the Allies from winning either the first game or the second one!
Trying to understand this will give you a headache.
The maxi CD features Kasabian's Radio 1 Live Lounge versions of their own "Processed Beats" and a cover of "Out of Space" by The Prodigy. The inch vinyl version came in a poster bag, and featured the exclusive tracks "Pan Am Slit Scam" and a Mad Action remix of "Cutt Off".